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[[Image:Walking_Moscow.png|right|thumb|A player on foot.]]
 
[[Image:Walking_Moscow.png|right|thumb|A player on foot.]]
Introduced in ''[[Tony Hawk's Underground]]'', '''Walking''' has been an important feature to the [[Tony Hawk's Game Series|''Tony Hawk'' video game series]]. Walking was not present in the ''Pro Skater Games" sub-series (''HD'' included, since it rehashes the gameplay mechanics of ''THPS2''),
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Introduced in ''[[Tony Hawk's Underground]]'', '''Walking''' has been an important feature to the [[Tony Hawk's Game Series|''Tony Hawk'' video game series]]. Walking was not present in the ''Pro Skater'' sub-series (''HD'' included, since it rehashes the gameplay mechanics of ''THPS2''), ''[[Tony Hawk's Downhill Jam|Downhill Jam]]'', ''[[Tony Hawk's Motion|Motion]]'', ''[[Tony Hawk: Ride|Ride]]'' and ''[[Tony Hawk: Shred|Shred]]''.
The Nds Version On [[Tony Hawk's American Sk8land]],
 
''[[Tony Hawk's Downhill Jam|Downhill Jam]]'',
 
Nds Version on [[Tony hawk's proving Ground]] ''[[Tony Hawk's Motion|Motion]]'', ''[[Tony Hawk: Ride|Ride]]'' and ''[[Tony Hawk: Shred|Shred]]''.
 
   
 
Aside from walking, players can also climb and run. In addition, the player can dismount his/her board in the middle of a combo ([[Combo Run Out]]) and keep it going for a limited time before resuming it (usually with a [[Caveman]]).
 
Aside from walking, players can also climb and run. In addition, the player can dismount his/her board in the middle of a combo ([[Combo Run Out]]) and keep it going for a limited time before resuming it (usually with a [[Caveman]]).

Latest revision as of 03:49, 10 January 2014

Walking Moscow

A player on foot.

Introduced in Tony Hawk's Underground, Walking has been an important feature to the Tony Hawk video game series. Walking was not present in the Pro Skater sub-series (HD included, since it rehashes the gameplay mechanics of THPS2), Downhill Jam, Motion, Ride and Shred.

Aside from walking, players can also climb and run. In addition, the player can dismount his/her board in the middle of a combo (Combo Run Out) and keep it going for a limited time before resuming it (usually with a Caveman).