THPS2 E3 Beta is a version of THPS2 presented at E3 Expo dated May 9, 2000. It was distributed in a limited amount for press and was speculated to be available up until its release in 2016 by Sairuk on Hidden Palace.
Noticeable differences[]
General[]
- General physics differences. Skaters are much faster and they lose balance faster too.
- No Comply is not yet in the game, still triggers Nollie from THPS.
- Options screen is not available. Redirects to skateshop screen instead.
- Digits and + sign are colored golden, just like special tricks.
- Instead of $250 there was $20.
- Cash pickups add text directly to the trick string, just like Bonus pickups from THPS did: "20 Spot", "Fitty Bucks" and "100 bucks, you're rich!" respectively.
- Tricks and stats editing is not available yet.
- Only 1 deck per skater is available and there are no other decks in game files.
- Only 5 levels are selectable in the game, but all of them are present in game files.
- All pro skaters are present, as well as Skater X (CAS). None of the secret skaters are in the game, not even in game files.
Skaters[]
- Hawk style A - different logo
- Steamer style B - black t-shirt
- Rowley style B - red t-shirt
Levels[]
Hangar[]
The hangar in this beta is at a very early iteration, however the shape of the level already matches the final look.
- Overall texturing is very simple.
- The wall in the middle is much thicker, there are several shatterable objects there.
- After the propeller opens the door to the windy tunnel, it keeps rotating for a while, killing skater if he attempts to pass through.
- Pilot wings are different.
- Outside helipad is not yet there. There is some dispatcher room above it, that reminds a lot the one added in THPS2x, except it's larger. Due to the game files from PC beta it was planned to record some dispatcher lines to be triggered at random.
- If helipad restart is used, the fallen objects will raise to the top.
- Banners are for "Alcoholics Anonymous" and "Delbonics Airlines"
- Helicopter propeller and its corresponding rail are misaligned, causing skater to grind the air.
School 2[]
Generally looks finished, except has a lot of details that did not make it to the final version.
- There is a thin support for the awning at the beginning of the level.
- The awning itself is shorter and a bit harder to reach, since there is no kicker beneath.
- There are 2 roof vents for every spot: the one that made it to the final (square box with animated texture) andanother one, which is the actual rotating round model. It shatters upon landing.
- There are 2 pipes between the roofs in the middle instead of one. One of them is broken and some steam effect is added on top.
- 8 hall passes intead of 5.
- Gym is unlockable in this version and the other entrance at Gonz rail actually opens too (it is shut tight in final version, causing a rail glitch).
- There is a rail between two QPs at the basketball court.
- Some graffitis are missing int the dumpster corner at Gonz rail.
- There is a bit more vegetation.
- There are additional bounceable trashcans and a dumpster between 2 rails.
Marseille[]
No major differences from the final. Secret area is available. No cash in career mode.
New York[]
- The most known difference is the small passage above the pit that connects 2 streets.
- Fire hydrants are there, but don't have any goal attached yet.
- You can actually fall into the manhole between the kickers. It just kills the skater though.
- There is no ramp near the Joey's Place.
- There are actually 3 Joey's Sculpure and you have to perform Smith grind on each in order to complete the goal.
- 50 bucks pickup in front of the subway entrance unlocks it.
- There are subway tokens too, but they look different.
- The base of the statue has 2 levels and you can't get there without jump.
- Female scream is much more terrifying in this version.
- Police siren triggers really often on this level.
Venice Beach[]
The Pit is almost complete in this version, what's missing are the surroundings.
- The building to the left was meant to be the Police station. Instead of a dead end wall (at the 2nd bum) there was a turnaround, leading to the other entrance, which was a passage back to the stairs.
- It was planned to record police lines to be triggered at random according to PC beta files.
Venice Beach 2P[]
Much bigger surprise is 2P version of the level, since it's a much earlier version, featuring only basic models of The Pit and a lot more outer city surroundings, including the car wash model that would be later used in Los Angeles.
Skatestreet[]
Minor differences. The locked doors do not disappear once unlocked.
Philadelphia[]
Valves to drain the fountain are missing.
The Bullring[]
Other than being half-textured, no noticeable difference from the final.
Skate Heaven[]
- Despite Tony Island and Wallows being finished in this version, Sadlands/playground area of the level is not textured properly yet. It also has minor differences like a chain sphere on top of the pit, lots of plywood plates around, 2 basketball backboards.
Chopper Drop[]
There is no helicopter and no finish banner.
Known cheat codes[]
- SCRX - press select to freeze gameplay
- SCULL - fat + kid mode?
- DDTDDT - debug info
- SLUSL - slomo
- RUST - remove blood
- RULS - perfect balance
- DUSCU - disco mode
- DULLDULL - fps counter and skater stats
- CUTCUT - timer at zero
- SLUT - hide GUI
- STUD - stats 10
- XSSTUD - stats 13
- XXXXS - thin skater
- XXXXL - thick skater
- TUSTUR - loading test
- TRUSTLUST - can select locked levels
- SCXUD - skip to restart
- CRUDCRUST - thps1 leftover
- XTCDUR - full special
Gallery[]
External links[]
Known betas |
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THPS Early Beta • THPS SK707 Beta • THPS Later Beta THPS2 Preview (Jul 10, 2000) • THPS2 E3 Beta • THPS2 Demo • THPS2 PC Beta THPS3 Early Beta • THPS3 Pre-release |