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This is a gap list for the Tony Hawk's Pro Skater 3 level Canada. Many of these can be obtained in Tony Hawk's Underground 2 and Tony Hawk's Pro Skater HD as well.

Air[]

Gap Name Score How to Get
Aurora Burly-Alis! 250 In the pool at the corner of the skatepark, there is a point from which you can launch off to another pool toward the center. Do so (in THUG2, this can be done with a Spine Transfer).
Breezy Channel Gap 250 Launch from one QP to the other over the roll-in ramps at the back of the skatepark.
Buck Wild 500 Launch from the bank of the frozen stream into a pool in the skatepark. This is more easily done by launching off at a point near where the stream ends.
Car Gap 200 Launch off one of the kickers at the start of the level and over the two cars behind it.
Climb The Tree 100 Launch off the ramp where you start to the wooden walkway behind.
Comin Out Of The Sky 50
Corral Gap Transfer 50 Launch from one section of the corral QP to another.
Funbox Hop 10 In the skatepark, there is a structure made up of two short kickers connected by a small QP. Jump from one kicker to the other.
Hillside Tree Path Launch 50
Light It Up! 100 From the pool that was reached in Aurora Burly-Alis!, launch off to another one near the ocean.
Load And Go 250 After raising the ramp, launch off it to the walkway/HP in front of it.
Over The Blade 25 Air from one QP to the other over the ramp where you start.
Pickaxe Sluice 50 After raising the ramp in the woodland area and launching off it to the wooden walkway, jump from this walkway to the next one (on the path that leads to the Secret Tape).
River Hop 250 Jump over the logs making the bridge over the river.
Still Bootleggin' 50 After getting the Climb The Tree and Tree Air Gap (see below) gaps, continue forward on the wooden walkway. When the path forks, take the left path and at the end, jump to the next walkway that will lead to the generator and ramp area.
There's Gold In Them Thar Hills 100 Jump from one kicker to the other over the frozen stream.
Tree Air Gap 50 From the wooden walkway to which you launched in Climb The Tree, jump forward to another section of the walkway.
We Don't Need No Steeenking Rails 50 At the back end of the skate park area, there are three rails partially covered in snow. Use the snow banks to jump over them.
You're Over The Hill! 500

Grind Gaps[]

Gap Name Score How to Get
Ahhh! My Head! 200 Grind the top of the totem pole just outside the skatepark.
Air Over The Blade Grind 250 Next to the parking lot, there's a bulldozer right between a pair of wooden fences. Grind from one of these fences to the other. You may or may not use the bulldozer's blade, the gap will still count.
Airin' Up And Out 250
All That Glitters 50 At the top of the wooden walkway around the large tree (the respawn point after falling into the stream), grind from the rope on the left to the one ahead, on the opposite end.
Antenna Stomp 100 In the skatepark, there is a QP flanked by two ramps right in front of the 90-degree pool at the corner. At the top of this QP, there is an antenna whose wire extends to a triangle corner block leading to the parking lot. Launch off this QP onto the wire holding forward, then grind the wire.
Around The Horn 100 On the wooden walkway around the large tree, where you respawn after falling into the stream, grind the rope to your right as the path turns left at speed, then keep your grind to hit the following rope (the Look, MA! No Talent gap described below) and hold the grind until the end of this rope.
Banner Ad Dot Com 100 Grind the top of the two adboards at the lower part of the parking lot, one after the other.
Big Air Fence Stomp 250
Bowl To Bowl 50 Grind from the edge of one pool to the edge of another pool.
Bowl To Rail 50 Grind from the edge of the pool near the totem pole to a rail.
Breezy Pants Gap 100
Chainsaw Buzzin' 100 Grind from the log that leads to the raised ramp area to the rail next to the generator. Note that it needs to be from the log itself, not the rail above it.
Corral To Tree Grind 50 Grind from the top of the corral QP around the big tree to the protruding root near the skatepark.
Crossover The Easy Way 250 Grind one of the rails on the downslope of the parking lot, then at the end, jump to the rail in front of the other rail (in other words, take the rail that is in a diagonal position from yours).
Crossover The Hard Way 500
Curb Bomb 250 Launch off one of the kickers surrounding the cars at the parking lot and land on a curb grinding.
Curb Hoppin 100 Grind from the kicker to the left of the starting point to the curb next to it, or vice versa.
Cut The Corner 50 While grinding the top of the skatepark fence, jump to the next section whenever it takes a 90-degree turn.
Dead Man's Slide 50 Grind the log right in front of your respawn point after falling into the stream, then grind the next one (which leads to the raised ramp).
Dozer Blade Gap 100 Grind from one curb to the other on the parking lot, jumping over the section separated by the bulldozer.
Enim Detnuah Eht 100 Grind the gray rail that you used to activate the generator, and hold the grind to grind the top of the corral QP. The gap will register a few inches in.
Fence Bomb 250 Launch off one of the kickers surrounding the cars at the parking lot and land on the wooden white fence or on the skatepark fence grinding.
Fence Hoppin 100 Grind from the wooden fence or the skatepark fence to any other nearby grindable surface, or vice versa.
Fence Transfer 50 Grind from the top of the large QP at the end of the skatepark to the park fence.
Flying Fenceman 100 Grind from the top of the 90-degree QP in the skatepark near the frozen stream to the fence.
Flying Fence Stomp 250
Funbox To Rail Stomp 250 Launch off the kicker of the ledge behind the 90-degree QP near the parking lot and land on a grind on top of that QP.
Go Long and Grind 250 Grind from the skatepark fence to the ledge behind the 90-degree QP near the parking lot. (THUG2 only)
Good Eye! 250
Grind The Pine 250 Grind any branch of the large tree (liptricks also work).
Hillside Rail Stomp 250
Hitch Knot Gap 100 After the Tree Air Gap, grind the rope to your left past the tree trunk, then at the end jump off it and grind the rope on the wooden walkway below (like in the Still Bootleggin' path).
IPO Funding 50 Grind from one of the rails at the lower end to the parking lot to one of the adboards next to it.
Is Not Gold 150
... Just Went Bankrupt 50 Grind from one of the adboards at the lower end of the parking lot to one of the rails next to it.
Look, MA! No Talent 10 On the walkway where you respawn after falling into the stream, grind the rope ahead of you (to your right when the path turns) and hold the grind so that you will automatically grind the next rope. Note: you need to grind at speed, or else you will not grind the next rope.
Mandatory Videogame Mine Cart Ride 500
Mine Cart Launch 100 After raising the ramp in the woodlands area and launching to the walkways ahead, there are two sets of mine cart rails. Grind the left rail, right next to the mountain, all the way to the end, and from there, grind the lamppost wire.
Mountain Man Mine Stomp 250
Nice Save, Cheater 50
Nice Shootin'... 250
Over The Hump 50 When grinding the fence at the back of the skatepark, jump over the raised part behind the three roll-in ramps and land on a grind on the other side. No need to overshoot the entire hump; only ollieing past the highest part will count, as long as you keep grinding the fence when you land.
Park To Lot Launch 250 Grind the top of the skatepark fence, then jump and land on a grind on one of the rails at the lower end of the parking lot.
Parking Lot Mini Gap 50 Grind from one of the rails at the lower end of the parking lot to the other directly ahead.
Prospector Path 50 Grind from the rope to the left of the respawn point after falling into the stream (the same where you start All That Glitters) to the log that leads to the generator area.
Rail Bank Shot 50 Grind from the white curved rail near the totem pole to the red curved rail nearby.
Rail Cheater 10 Make the reverse path of Rail Bank Shot. This can be done by keep the grind button held, due to how close the end of the red rail is to the white rail.
Rail To Bowl 50 Grind from the white rail to the edge of the pool next to it.
Rail Stomp 50 Grind from the top of the long QP coming from the back of the skatepark to the curved red rail (near the totem pole).
Rockslide!!! 1,000
Sap Slapper 250 Launch from the ramp where you start up to the walkway behind, like in Climb The Tree, but land on a grind on the rope at the right side of the walkway.
Saved By The Generator 500 Jump from the log leading to the back of the woodlands area straight to the top of the generator, in such a way that you don't fall into the water below (using Combo Run Out is helpful in getting this gap in THUG2).
Smooth As Silk 100
Steam Stomp! 1,000
The Haunted Mine 100 Make the reverse path of Enim Detnuah Eht: grind from the top of the corral QP to the gray rail next to the generator.
The Log QP! 5000 Grind the full extension of the top of the corral QP.
The Old Wing Dam 100 Grind the extension of the center log over the stream (the part where you can fall in).
The Rush Is On 250
...Tex! 250
Tree To Corral Grind 50 Grind from the protruding root outside the skatepark to the top of the corral QP.
Walkin' The Riffles 50
Whoa. That Was Cool. 500 Launch off the corral QP over the wooden walkway above in such a way that you land in a grind on the logs over the stream.

Lip Gaps[]

Gap Name Score How to Get
Crooked Extension 100 From the 90-degree pool at the corner of the skatepark, do a liptrick on the back of the QP placed at its curve.
Fence Extension 100 From the 90-degree pool at the corner of the skatepark, do a liptrick on the fence.
The Panhandler 100 From the corral QP, do a liptrick on the rope of the wooden walkway above.

Manual Gaps[]

Gap Name Score How to Get
Manual Transmission 50 Manual the extension of the ledge behind the 90-degree QP near the lower end of the parking lot in the skatepark.
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